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Costume Weapons can be equipped by every class, despite the weapon being different from the primary weapon. If using a costume weapon that is different from the primary class, the costume's appearance will disappear while in combat. However, if the Envoy uses the a costume weapon for their primary weapon, visual effect of the costume weapon will stay in effect when attacking or casting skills. Same goes to sub-weapons.

Costume Weapons have either CRIT DMG +5%, DMG +2% or ACC +5% with +1% All Stats if the quality is orange.

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