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*[[Holy Sword (Class)/Envoy's Path|Holy Sword/Envoy's Path]] |
*[[Holy Sword (Class)/Envoy's Path|Holy Sword/Envoy's Path]] |
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*[[Shinobi/Envoy's Path]] |
*[[Shinobi/Envoy's Path]] |
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+ | *[[Lancer/Envoy's Path]] |
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[[Category:Envoy's Paths]] |
[[Category:Envoy's Paths]] |
Revision as of 14:09, 25 October 2017
Healing Tones Mastery
Deep insight into the delicate nuances of Healing Tones has massively increased its healing potency.
Healing of Healing Tones +5%
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Harmonic Series
Draw powerful energy into your Staff, then transfer it into your Harp to play a hot-blooded melody that boosts party members' attack.
Learn dual skill "Harmonic Series"
Required weapons: Staff and Harp |
Greediness 1
Keep your eyes on the prizes slightly increasing enemies' loot drop rate.
Loot Drop Rate +2%
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Greediness 2
Know where to hit enemies in order to make them drop their valuables, significantly increasing loot drop rate.
Loot Drop Rate +4%
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Efficient Immune System
The beautiful tones of the harp can sooth any ailment and purify the body and mind.
Every time you get attacked, there is a 35% chance that one negative status will be cured.
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Healing Tones Mastery
Deep insight into the delicate nuances of Healing Tones has massively increased its healing potency.
Healing of Healing Tones +5%
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Storm of Winds
Pluck crisp, clean notes on your Harp while incating the winds spirit's charm from your Grimoire, granting greater evasion to all party members.
Learn dual skill "Storm of Winds"
Required weapons: Grimoire & Harp |
Bob and Weave 2
Study monster behaviour to learn when they're about to attack, increasing your evasion.
EVA +1.6%
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Quick Study 2
Ignite the engine of your curiosity, significantly increasing EXP gained.
EXP Gained +4%
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Greediness 1
Keep your eyes on the prizes slightly increasing enemies' loot drop rate.
Loot Drop Rate +2%
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Thick Skin 1
Train to protect yourself from harm, slightly increasing your defense.
DEF +1%
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Prickliness
Take a strong guard stance, reflecting a slight amount of damage taken back to enemies.
Reflect 10% of Damage taken when attacked.
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Precise Combo
Pluck a dissonant chord that disorients foes, then wallop them with a flurry of powerful arrows.
Learn dual skill "Precise Combo"
Required weapons: Bow and Harp | |
Energized Healing
When you recover, your body doesn't just mend itself, your mind comes back even stronger.
You have learned how to harness healing energies for more than just healing.
DMG +10% for 20 seconds after healing yourself. |
Altruism
Focus on therapeutic techniques, slightly increasing group healing.
HEAL +3%
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Bob and Weave 2
Study monster behaviour to learn when they're about to attack, increasing your evasion.
EVA +1.6%
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Quick Study 1
Go out into the world determined to see all kinds of things, slightly increasing EXP gained.
EXP Gained +2%
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Muscle Up 3
Toughen your body through many fierce battles to gain a sizable increase in health.
Max HP +4%
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Thick Skin 1
Train to protect yourself from harm, slightly increasing your defense.
DEF +1%
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Thick Skin 2
Drill in blocking blows each day, increasing your defense.
DEF +2%
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Sonic Shield
Gather arcane energy with your Staff, infusing the Harp's strings to generate a melodic barrier that lowers the damage allies receive.
Learn dual skill "Sonic Shield"
Required weapons: Staff and Harp | |
Holy Notes Mastery
Thorough study of the theory and practice of Holy Notes has given it a huge boost to its healing potency and a reduction in cooldown.
Healing of Holy Notes +3%
Cooldown of Holy Notes -6% |
Holy Notes Mastery
Thorough study of the theory and practice of Holy Notes has given it a huge boost to its healing potency and a reduction in cooldown.
Healing of Holy Notes +3%
Cooldown of Holy Notes -6% |
Altruism
Focus on therapeutic techniques, slightly increasing group healing.
HEAL +3%
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Bob and Weave 1
React quickly to monster attacks, slightly increasing your evasion.
EVA +0.8%
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Quick Study 1
Go out into the world determined to see all kinds of things, slightly increasing EXP gained.
EXP Gained +2%
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Muscle Up 1
Work out to gain a slight increase in health.
Max HP +1%
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Muscle Up 2
Adopt a strenous training regimen to gain an increase in health.
Max HP +2%
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Muscle Up 3
Toughen your body through many fierce battles to gain a sizable increase in health.
Max HP +4%
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Sound Barrier
Weave a pulsing wall of sound into a barrier that protects you and your friends from injury.
Triggers DMG taken -5% and Received CRIT -10% for the surrounding allies for 6 sec. Stacks up to 3 times. The caster is not affected.
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Angelic Melody
The songs of heaven casts a blessing on allies, evoking their inner strength.
Triggers CRIT DMG +15% for nearby allies for 4 sec.
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Attack Swiftness 3
Comprehend the essence of wielding your weapon, increasing attack speed and decreasing skill cooldown time.
Attack speed +2%, skill cooldown -2%
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Attack Swiftness 2
Become comfortable with your weapon, increasing attack speed and decreasing skill cooldown time.
Attack speed +1%, skill cooldown -1%
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Attack Swiftness 1
Practice handling your weapon to slightly your attack speed and decrease skill cooldown time.
Attack speed +0.5%, skill cooldown -0.5%
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Bard
Strive for excellence as a master of Harps, playing tunes that echo in the minds and bodies of those who hear them.
Maximum HP +20%
HEAL +25% Harp Skill Level +3 "Ballad" skill can heal multiple targets. |
Muscle Up 1
Work out to gain a slight increase in health.
Max HP +1%
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Bard Studies 1
Study Harp music theory, slightly increasing Crit Damage.
Crit Damage +5% when equipped with a Harp
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Bard Studies 2
Pore over your favorite Harp sheet music, significantly increasing Crit Damage.
Crit Damage +10% when equipped with a Harp
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Bard Studies 3
Test your Harp skills in many battles, greatly increasing Crit Damage.
Crit Damage +15% when equipped with a Harp
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Fire Spirit
Pluck a fiery tango upon the Harp's strings, energizing the Grimoire's runes to summon a Fire Spirit to fight alongside you.
Learn dual skill "Fire Spirit"
Required weapons: Grimoire & Harp |
Attack Swiftness 3
Comprehend the essence of wielding your weapon, increasing attack speed and decreasing skill cooldown time.
Attack speed +2%, skill cooldown -2%
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Attack Swiftness 2
Become comfortable with your weapon, increasing attack speed and decreasing skill cooldown time.
Attack speed +1%, skill cooldown -1%
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Attack Swiftness 2
Become comfortable with your weapon, increasing attack speed and decreasing skill cooldown time.
Attack speed +1%, skill cooldown -1%
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Weak Point Analysis 1
Gain familiarity with monsters slightly increasing your chance of a critical strike.
CRIT +0.8%
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Battle Tactics 1
Use your familiarity with fighting monsters to your advantage.
DMG +1%
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Battle Tactics 2
Take the experiences you've learned in battle to gauge the best way to strike foes.
DMG +2%
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Holy Sound Wave
Play sacred music upon your harp according to the ancient pattern written in the Grimoire, creating a resonance that erupts forth as a sonic blade, hitting all enemies on a line for powerful Holy Damage.
Learn dual skill "Holy Sound Wave"
Required weapons: Grimoire & Harp |
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Fleet Footed
Put one foot in front of the other with style, slightly increasing movement speed.
Move SPD +5%
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Bard Training 2
Practice your Harp fingering, significantly increasing your Crit Rate.
Crit Rate +2% when equipped with a Harp
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Bard Training 1
Practice daily with your harp to impress people, slightly increasing your Crit Rate.
Crit Rate +1% when equipped with a Harp
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Weak Point Analysis 2
Learn monsters' weak points, making you more likely to land a critical strike.
CRIT +1.6%
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Bard Mastery 1
Brush up on the basics of Harpistry, slightly increasing Damage.
Damage +2% when equipped with a Harp
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Battle Tactics 2
Take the experiences you've learned in battle to gauge the best way to strike foes.
DMG +2%
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Electronic Music
Play a swift set of chords on your Harp, then use your Staff to call down thunder from the sky, dealing high-voltage Lightning damage to enemies.
Learn dual skill "Electronic Music"
Required weapons: Staff and Harp |
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Angelic Choir
Sing a melody from the heavens, bathing your allies in divine light.
All stats +3% for allies in range.
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Bard Training 3
Get the Harp experience that only comes through countless hours of playing, greatly increasing your Crit Rate.
Crit Rate +3% when equipped with a Harp
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Storm Song Mastery
Painstaking research into the Storm Song technique has significantly increased its damage output and the affected area.
Damage of Storm Song +8%
Storm Song Radius +2 meters |
Weak Point Analysis 2
Learn monsters' weak points, making you more likely to land a critical strike.
CRIT +1.6%
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Bard Mastery 2
Become proficient with Harps, significantly increasing Damage.
Damage +4% when equipped with a Harp
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Child of the Sun
The sound of the harp carries with it a divine power that can ward off evil.
Damage of Holy skills +10%
Your attacks have a 20% chance to trigger DMG +50% the next time you cast Blissful Harmony. |
Blissful Harmony Mastery
Long hours of intensive practice of Blissful Harmony has dramatically increased its damage output.
Damage of Blissful Harmony +8%
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Blissful Harmony Mastery
Long hours of intensive practice of Blissful Harmony has dramatically increased its damage output.
Damage of Blissful Harmony +8%
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Supersonic Arrow
Strum a tune that causes a magical arrow to resonate with power, then fire it, piercing everything in a line with vicious Holy damage.
Learn dual skill "Supersonic Arrow"
Required weapons: Bow and Harp |
Storm Song Mastery
Painstaking research into the Storm Song technique has significantly increased its damage output and the affected area.
Damage of Storm Song +8%
Storm Song Radius +2 meters |
Bard Mastery 3
Play your Harp like a virtuoso, greatly increasing Damage.
Damage +6% when equipped with a Harp
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Domineering Thunder
Leap into the air and fire several metal arrows into the ground, then play an electric tune on the harp that calls forth terrible lightning, zapping everything in range.
Learn dual skill "Domineering Thunder"
Required weapons: Bow and Harp |
See Also
- Guardian/Envoy's Path
- Ravager/Envoy's Path
- Duelist/Envoy's Path
- Gunslinger/Envoy's Path
- Grenadier/Envoy's Path
- Wizard/Envoy's Path
- Sorcerer/Envoy's Path
- Brawler/Envoy's Path
- Warbow/Envoy's Path
- Ronin/Envoy's Path
- Necromancer/Envoy's Path
- Holy Sword/Envoy's Path
- Shinobi/Envoy's Path
- Lancer/Envoy's Path