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Playable Classes
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Contents
Overview
Melee
Guardian
- Main article: Guardian
- "In the hands of a Guardian, armor and a shield are as much a weapon as a sword. These steel-clad strategists can withstand the mightiest of blows, keeping enemies busy while their team goes all-out."
Duelist
- Main article: Duelist
- "Duelists shine brightest when launching an offensive against strong single foes. Their defense lies in their acrobatic evasion, and their ability to quickly unload a flurry of high damage makes them a powerful force."
Ravager
- Main article: Ravager
- "Ravagers are known for their take-no-prisoners philosophy. They swing their gigantic axes in arcs so broad,
and with impacts so powerful, that many of their strikes damage not only the target but surrounding foes as well."
Magic
Wizard
- Main article: Wizard
- "Attuned to the forces of nature, Wizards focus power in their elaborate staves to call upon elemental magics, often damaging several foes at once. Their access to a broad range of elements allows them to capitalize on enemies weaknesses."
Sorcerer
- Main article: Sorcerer
- "Sorcerers draw their shadowy magics from ancient tomes and grimoires. Calling forth the spectral power sleeping within each page, they conjure up dark spells to raze and torment foes, leaving them weakened and vulnerable."
Bard
- Main article: Bard
- "Far from shy harpists, Bards dive into the thick of battle, making magic with their music. They can attack with potent sound waves, but can most often be found strumming rousing songs that heal or bolster their allies."
Range
Grenadier
- Main article: Grenadier
- "Grenadiers are known for their trademark weapons: massive cannons that convert magical energy into missiles and plasmic discharges. Not content to simply blow foes to smithereens, they also engineer turrets and other gadgets for support in battle."
Gunslinger
- Main article: Gunslinger
- "With a pistol in each hand, Gunslingers bring enemies to their knees with a hail of bullets. Lacing their shots with magic and employing fiendish traps, their battle is a high-stakes game of keep-away, with victory the likely outcome."