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Classes are character jobs with unique abilities. Each class wields a unique weapon and different sets of skills. They can take on the role of melee, ranged, or magic types.

The game also allow players to choose a subclass when reaching level 40.

List of Classes

Melee

Guardian

Guardian-concept2
Main article: Guardian

First on the battlefield and the last to leave, Guardians work tirelessly to ensure victory through superior tactics. Their sword and shield combo gives them a balanced offense and defense, enabling them to outlast enemies while waiting for the perfect opening - or to create one with a well-timed block and counterattack.

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Duelist

Duelist-concept
Main article: Duelist

Speeding like a meteor across the sky, Duelists rush enemies with their razor-sharp dual blades before they have a chance to react. Close-range specialists, these fleet-footed fighters combine acrobatics and a touch of magic to disorient and wear down even the strongest foes.

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Ravager

Ravager-concept
Main article: Ravager

Each swing of a Ravager's massive axe delivers a payload of pain, and often collateral damage to any unfortunate enough to be standing too close. With fury burning in their eyes, they will shrug off their own injuries and destroy anything that stands in their way.

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Brawler

Brawler-concept
Main article: Brawler

Brawlers live for the thrill of close-range combat, their blades turning their arms into deadly weapons. With superhuman reactivity, they pile on heavy combos to lock down enemies. Darting and weaving in and out of the fight, Brawlers will carve up any foe who can't keep up blow for blow.

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Ronin

Ronin-concept
Main article: Ronin

After the flash of the blade, all that remains are cherry blossoms in the air and slain enemies on the ground.

A Ronin uses blade skills and observation to destroy enemies in a flash by striking their weaknesses. The unique skill of the Ronin drains the souls of enemies and collects them in the blade. Souls stored in the Tachi can be released in battle, destroying all that stands in their way.

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Holy Sword

Greatsword-concept
Main article: Holy Sword (Class)

In the name of all that is holy, I spread all my glory, and wield my sword to judge all sins in the mortal world.

Those who hold the Holy Sword should have strong convictions and a brave heart, and be able to show righteousness through sword fighting. They can transform their faith into Divine Energy in battle, and use the Holy Sword to punish all evil hindering their beliefs.

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Magic

Wizard

Wizard-concept
Main article: Wizard

The ways of magic are mysterious to many, but Wizards see order amidst the chaos, looking to the forces of nature for their inspiration. Using staves to focus raw mana, they conjure elemental spells that can turn the tides of battle, making them respected and indispensable allies in combat.

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Sorcerer

Sorcerer-concept
Main article: Sorcerer

Few dare to plumb the darker side of magic, but Sorcerers brave its depths with gusto. In the pages of old tomes and grimoires they find runes and sigils that, although forgotten by the world at large, have lost none of their potency. With a host of debilitating spells at their fingertips, none can deny a Sorcerer's way with words.

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Bard

Bard-concept
Main article: Bard

Consummate masters of support, Bards know a song for every situation. Always a hit in parties, their sonic skills are enough to see them through a solo performance. With harp in hand, they can unleash songs to harm, heal, or help, ensuring they'll always be called on for an encore.

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Reaper

Necromancer-concept
Main article: Reaper

The grim reaper of the underworld has appeared. Wherever he goes, death follows.

He who wields the scythe marshals unrivaled destructive power and ferocious attack speed. When the blade falls, heads will roll. He signs contract with minor devils, and summons them in battle. He is also versed in various kinds of powerful magic, which he uses to inflict heavy damage on the enemy.

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Lancer

Lancer-concept2
Main article: Lancer

A tremendous power sleeps within the Lance's mark. It is capable of harnessing the elemental powers of fire, ice, lightning, and darkness. Once awakened, these ancient powers will suppress all those who stand against the wielder.

Whenever a skill is used, you will earn a Mark of Flame or Mark of Ice, depending on the type of skill. Once three marks are bestowed upon the sealed tablet, the true terrible power of the lance can be unleashed in the form of ultimate moves.

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Range

Grenadier

Main article: Grenadier

Grenadiers are known for their trademark weapons: massive cannons that convert magical energy into missiles and plasmic discharges. Not content to simply blow foes to smithereens, they also engineer turrets and other gadgets for support in battle.

Gunslinger

Main article: Gunslinger

With a pistol in each hand, Gunslingers bring enemies to their knees with a hail of bullets. Lacing their shots with magic and employing fiendish traps, their battle is a high-stakes game of keep-away, with victory the likely outcome.

Ranger

Main article: Ranger

Warbow turn to the bow, a noble time-tested weapon as deadly as it was in ages past. With their long-range assaults, Warbow can drop many foes before they get a chance to attack. The arrows they fire are not only as damaging as any blade, but a fine vehicle for enchantments as well.

Shinobi

Main article: Shinobi

Shinobi are an ancient and mysterious group that live between the light and shadows. When good and evil are aligned, they will reappear to claim their rightful inheritance.

List of Classes (Mobile)

Duelist

Dance of whirling blades that deal instant destruction.
Every spinning step takes away the color of life.

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Ravager
Separating live and death with blows of fury.
A great axe searching the limits of strength and delivering death with one blow.

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Gunslinger
There is no escaping the hunt.
Accurate shots, deadly traps, attacks that come from everywhere.

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Sorcerer
The pages are both a curse and redemption.
Mastery over the runes of weakening and destruction.

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Guardian

The raised shield is where all damage stops.
The invulnerable fortress for command, power and counter-attacks.

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Wizard
Elemental powers that rip through the air, split the earth, burn the fields and freeze all life.

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Grenadier
Man the cannon and play the march of victory.
Use magical shells and build all kinds of support towers.

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Bard
The music can bring salvation or carnage.
Through the devotion of music, the holy light can heal the sick and judge the guilty.

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Trivia

  • Other versions of Aura Kingdom does not divide roles as classes but rather by their weapons.
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