Electrocution
4.0s
Skill Damage: XXX
Charge your Katars with Electrical Energy and plant them in the ground to electrocute all enemies within range. The remaining lightning stimulates your own strength and produces an Earth Charge.
Charge your Katars with Electrical Energy and plant them in the ground to electrocute all enemies within range. The remaining lightning stimulates your own strength and produces an Earth Charge.
Increase DMG by XXX
8.0 secs
Gain an additional Earth Charge for 20 secs. Stacks up to 3 times.
Chance to generate 1 additional Earth Charge
8.0 secs
Gain an additional Earth Charge for 20 secs. Stacks up to 3 times.
Chance to generate 1 additional Earth Charge
Properties[]
Electrocution 4 seconds 1.3 seconds | |
Target | Enemy |
Weapon Type | Katar |
Level | 8 (Main) 44 (Sub) |
Skill Amplifier | 135% |
Range | Single Range 2m AoE Range 5m |
Effect | Increases DMG by a flat amount. Lasts 8 seconds. Gain an additional Earth Charge for 20 seconds when casted. The effect can stack up to 3 times. Also, there's a chance to another Earth Charge. |
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Primary | Swift Strike • Blitz • Inner Strength • Electrocution • Lotus Strike • Sparks and Flames • Shadow Strike • Meridian Activation | |
---|---|---|
Weapon Mastery | Left | Frantic Strike |
Right | Whirlwind Kick | |
Combo | Ravager | Light Blast • Shadow Spin • Hundred Blades |
Gunslinger | Frozen Salvo • Flaming Launcher • Acrobatic Flurry | |
Ronin | Gale Combo • Midnight Cherry Blossoms • Crescent Assault | |
Holy Sword | Ecstatic Blades • Armor Smasher • Shadow Counter |