A small living space located in the center of the stronghold. It is intended to allow Guildmates to live and interact freely.
— Loading Screen
Guild Hall is a place where the members of a guild can gather together.
The Guild Hall is given to the guild once it has reached level four. In the Guild Hall, there are several NPCs that normally can be found in normal towns, such as Grocers and Merchants. There are two fishing spots, and in the center is the location where Eidolons may spawn.
Secret Stone Merchant Armand (X:168, Y:089)
Armor Merchant Arturo (X:184, Y:077)
Manor Banker Hedley (X:197, Y:085)
Warehouse Manager Hudson (X:196, Y:094)
Grocer Jaye (X:176, Y:073)
Manor Auctioneer Lenny (X:193, Y:103)
Weapon Merchant Lizzie (X:163, Y:068)
Manor Quartermaster Mikhail (X:182, Y:105)
Refining Dream Team Blacksmith Keith (X:172, Y:104)
Manor Gourmet Samuel (X:148, Y:088)
Manor Big Eater Tully (X:140, Y:088)
Apprentice Alchemist Yellen (X:160, Y:083)
Anglers Anonymous Merchant Zed (X:096, Y:187)
Guardian Knight Coordinator Juliet (X:193, Y:168)
Fishing Assistant (X:098, Y:186)
Senior Eidolon Researcher Gardner (X:148, Y:120)
Banquet Organizer Timantha (X:100, Y:123)
Refining Dream Team Hunter Talia (X:171, Y:101)
Guardian Knight Coordinator Romeo (X:194, Y:166)
Guardian Knight Officer O'Leary (X:197, Y:164)
Guardian Knight Officer Oak (X:195, Y:167)
There are no monsters that spawn in the Guild Hall. However, Eidolons will spawn at a certain time and day.
School of Fish Edit