“ | The quickest draw in the land, Gunslingers pack a punch by peppering foes with magic-laced bullets from their twin pistols. To these hotshots, there's no such thing as an underhanded move in a fight. To that end, they employ devious traps and special bullets to debilitate enemies before finishing them off. | ” |
“ | With a pistol in each hand, Gunslingers bring enemies to their knees with a hail of bullets. Lacing their shots with magic and employing fiendish traps, their battle is a high-stakes game of keep-away, with victory the likely outcome. | ” |
Gunslinger is a range class who wields the Dual Pistols as their weapons of choice.
Skills[]
Aimed Shot | Summon the focus of a bird of prey, sniping your target with high accuracy and decreasing its Move SPD. | |||
Attack | 1 |
Bombardment | Rapidly fire your dual pistols in tandem, sending a stream of bullets that deals multi-hit damage. | |||
Attack | 1 |
Sonic Bomb | Compress storm energy to send out a sonic blast that hits all targets on a line, dealing Storm damage. | |||
Attack | 4 |
Frost Trap | Conjure ice into a piercing trap that inflicts frostbite on targets who enter its radius, immobilizing them and dealing continuous damage over time. | |||
Call | Assist | 8 |
Dark Flare Trap | Shape the dense darkness into a searing trap that blasts all nearby targets with withering heat. | |||
Call | Assist | 13 |
Decoy | Enchant your bullets with mental energy, causing your shots to temporarily confuse the target. | |||
Attack | 18 |
Ultraviolet Catastrophe | Manifest an electromagnetic field to power up your dual pistols, spraying Lightning damage in a wedge-shaped area in front of you. | |||
Attack | 24 |
Mental Focus | Breathe deeply and concentrate to bring stillness to your mind, then pass your focused state on to party members, increasing their quickness. | |||
Buff | Assist | 30 |
Combo system[]
Gunslingers utilize enchanted ammo that give special effects to "Aimed Shot," "Bombardment," "Sonic Bomb," or "Ultraviolet Catastrophe." There are six types of enchanted ammo that give different special effects, which are randomly reloaded to the clip after cooldown. A maximum of four enchanted ammo can be held in the clip.
Weapon Mastery[]
Left Path[]
Maverick | Adrift at the edge of the law, on the precipice of life and death, the fate of my world is like a bullet tearing through the confines of fate. Your life is in my hands. | |
Swiftly bounce and swerve, firing continously with your dual pistols. Deals strong AoE damage with wide radius.
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Unleash a storm of bullets upon the enemy with the rapid release of the trigger. "Ultraviolet Catastrophe" Improvement: DMG +10% and Range +15 meters.
"Sonic Bomb" Improvement: Generates a Sonic Cyclone upon hitting the target, dealing damage to surrounding enemies. Casts up to 2 cyclones, lasts for 4 sec. Increase Mastery to level 30 to change an additional effect: "Ultraviolet Catastrophe" Improvement: DMG +25% and Range +15 meters. "Sonic Bomb" Improvement: Generates a Sonic Cyclone upon hitting the target, dealing damage to surrounding enemies. Casts up to 4 cyclones, lasts for 4 sec. "Bombardment" Improvement: Dual Pistols DMG +15% for 5 sec. |
Leave your lethal mark through meticulous focus and careful experience. DMG +6%.
Increase Mastery to level 30 to change an additional effect: DMG +12%. Enchanted Ammo can increase the DMG by 5%. Enchanted Ammo can inflict a debuff to increase received DMG by +5%. |
Right Path[]
There is a certain rhythm in combat, like a dancer torn between the conflicting beats of emotion and reason. One is often oblivious to their own demise even while stumbling upon it. | Strategist | |
If you have mastered the dimensions, you can shift a Singularity Trap onto an enemy target and trigger it, causing the Black Hole to engulf targets in range. Summons a Singularity Trap near the enemy, reducing Move SPD by 10%, -5% DMG, and decreasing CRIT rate by 8%.
The Singularity Trap draws surrounding enemies into the trap. |
Why set traps here when you can set traps everywhere! "Frost Trap" Improvements: Set a trap directly beneath the target, dealing additional damage.
"Dark Flare Trap" Improvements: Set a trap directly beneath the target, dealing additional damage. Increase Mastery to level 30 to change an additional effect: "Frost Trap" Improvements: Set a trap directly beneath a distant target, dealing additional damage. "Dark Flare Trap" Improvements: Set a trap directly beneath a distant target, dealing additional damage. "Aimed Shot" Improvements: Targets affected by traps receive DMG +2%. Lasts for 5 sec and stacks up to 5 times. |
Switch tactics on a whim, shaking off your trackers. Move SPD +3%.
Increase Mastery to level 30 to change an additional effect: Move SPD +10%. Trap Skill DMG +30%. Increase Dark Flare Trap and Singularity Trap Range +3 meters. |
Gallery[]
Artwork[]
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Etymology[]
Gunslinger is a literary word used historically to refer to men in the American Old West who had gained a reputation of being dangerous with a gun and had participated in gunfights and shootouts. Today, the term "gunslinger" is now more or less used to denote someone who is quick on the draw with a pistol, but can also refer to riflemen and shotgun messengers.
Alternative Names[]
Server | Name/Translation |
---|---|
Fantasy Frontier (Taiwanese / Hong Kong) | 雙槍 |
Fantasy Frontier (Chinese) | 双枪 |
Innocent World (Japanese) | ダブルガン (Double Guns) |
Aura Kingdom (Korean) | 듀얼건 (Dual Guns) |
Fantasy Frontier (Thai) | Gunslinger |
Aura Kingdom (French) | Pistolets |
Aura Kingdom (German) | Desperado |
Aura Kingdom (Spanish) | Pistolero |
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Melee | Guardian • Ravager • Duelist • Brawler • Ronin • Holy Sword • Lancer |
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Magic | Bard • Wizard • Sorcerer • Reaper • Star Caller |
Range | Gunslinger • Grenadier • Ranger • Shinobi • Guitar |