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:Summoning skills call a figure or object to provide assistance. Some can follow the character while others are stationary. |
:Summoning skills call a figure or object to provide assistance. Some can follow the character while others are stationary. |
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− | + | ==Primary/Secondary Skills== |
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Each character has their own set of skills that correspond to their class type. The primary skills being the main class' skill, which has the skill level increased by three by default; and the secondary skills, which is the subclass' skills. |
Each character has their own set of skills that correspond to their class type. The primary skills being the main class' skill, which has the skill level increased by three by default; and the secondary skills, which is the subclass' skills. |
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*[[Guardian/Skills]] |
*[[Guardian/Skills]] |
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*[[Shinobi/Skills]] |
*[[Shinobi/Skills]] |
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− | + | ==Ultimate Skills== |
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{{Main|Ultimate Skills}} |
{{Main|Ultimate Skills}} |
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Combo skills, also known as ultimate skills, are combination skills combined with either main and sub weapons or [[Eidolon]]s that provide high burst damage and unique animations. Unlike normal skills, combo skills have high cooldown and global cooldown but offers invincibility frames, meaning that the caster won't take any damage while the spell is cast. |
Combo skills, also known as ultimate skills, are combination skills combined with either main and sub weapons or [[Eidolon]]s that provide high burst damage and unique animations. Unlike normal skills, combo skills have high cooldown and global cooldown but offers invincibility frames, meaning that the caster won't take any damage while the spell is cast. |
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− | + | ==General Skills== |
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General skills are generally skills that are not used in combat. General skills examples could be dancing, waving hi, posing, etc. |
General skills are generally skills that are not used in combat. General skills examples could be dancing, waving hi, posing, etc. |
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+ | Basic actions are general skills that is available on default, whereas the player has to obtain special actions themselves. |
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− | Here are the list of General Skills throughout the game: |
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+ | |||
+ | ===Basic Action=== |
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|{{item icon|white|Skill-dance14.png}} |
|{{item icon|white|Skill-dance14.png}} |
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+ | |||
+ | ===Special Action=== |
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+ | {{Missing|Special actions}} |
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+ | |||
⚫ | |||
+ | {{Main|Masteries}} |
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+ | |||
+ | ==Weapon Mastery== |
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+ | {{Main|Weapon Mastery}} |
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==See also== |
==See also== |
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*[[Adventurer's Road System]] |
*[[Adventurer's Road System]] |
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[[Category:Skills]] |
[[Category:Skills]] |
Revision as of 11:15, 24 March 2017
Skills are used during combat to help provide additional damage against enemies and buffs to characters. Skills can be added in the hotkey bar for easier use of skill. Skills are unlocked upon reaching a certain level.
The player can view their skills by pressing the shortcut "K".
Types of skills
There are several types of skills to use.
- Attacks
- Attack skills are combat moves/skills that will allow a character to damage the enemy. Attack skills can give rate damage, critical damage, as well as others.
- Buffs
- Buff skills gives extra stat bonuses, especially for party members and the player.
- Healing
- Healing skills will not damage any enemy, but help the targeted target or group increase in health or recovery.
- Summons
- Summoning skills call a figure or object to provide assistance. Some can follow the character while others are stationary.
Primary/Secondary Skills
Each character has their own set of skills that correspond to their class type. The primary skills being the main class' skill, which has the skill level increased by three by default; and the secondary skills, which is the subclass' skills.
- Guardian/Skills
- Duelist/Skills
- Ravager/Skills
- Grenadier/Skills
- Gunslinger/Skills
- Wizard/Skills
- Sorcerer/Skills
- Bard/Skills
- Brawler/Skills
- Warbow/Skills
- Ronin/Skills
- Necromancer/Skills
- Holy Sword/Skills
- Shinobi/Skills
Ultimate Skills
- Main article: Ultimate Skills
Combo skills, also known as ultimate skills, are combination skills combined with either main and sub weapons or Eidolons that provide high burst damage and unique animations. Unlike normal skills, combo skills have high cooldown and global cooldown but offers invincibility frames, meaning that the caster won't take any damage while the spell is cast.
General Skills
General skills are generally skills that are not used in combat. General skills examples could be dancing, waving hi, posing, etc.
Basic actions are general skills that is available on default, whereas the player has to obtain special actions themselves.