Sorcerer is a magic class who wields the grimoire as their weapon of choice.
Description
Few dare to plumb the darker side of magic, but Sorcerers brave its depths with gusto. In the pages of old tomes and grimoires they find runes and sigils that, although forgotten by the world at large, have lost none of their potency. With a host of debilitating spells at their fingertips, none can deny a Sorcerer's way with words.
Skills
Soul Draw | Assault the enemy with the power of darkness, leeching some of their health to recover your own. | |||
Attack | 1 |
Demon Seal | Cast a demonic invocation, zapping enemies in a small area and branding them with a demon seal curse that makes them more susceptible to damage. | |||
Attack | 1 |
Void Paradox | Transform Void Energy into energy to cast powerful Void spells. | |||
Buff | Assist | 1 |
Shadow Bolt | Bend the darkness into a shadowy arrow and fire it an enemy and immobilizes them. | |||
Attack | 4 |
Blood Seal | Cast a blood invocation, marking an enemy with a blood seal curse that lets you absorb health when you attack them. | |||
Attack | 8 |
Rejuvenation Mantra | Chant a powerful healing mantra that activates the body's latent regenerative ability, recovering party members' health over time. | |||
Healing | Assist | 13 |
Flame Impact | Release a violent blast of fire, dealing Flame damage to all targets in a line. | |||
Attack | 18 |
Nightmare Totem | Summons a nightmarish totem from the void, forcing the surrounding targets into an unnatural slumber. | |||
Call | Assist | 24 |
Powerful Strike Mantra | Chant an arcane mantra that increases the flow of chakra within the body, increasing the damage dealt by party members. | |||
Buff | Assist | 30 |
Combo system
Sorcerers can use the skill Void Paradox to unleash powerful versions of their skills. Void energy is collected when using attack skills, Rejuvenation Mantra, and Nightmare Totem. When fifty void energy is collected, a void spell will appear in the the top bar. This void spell can then be used by using Void Paradox. A maximum of three void spells can be collected, with the oldest void spell being removed when a new one is obtained beyond the capacity.
Weapon Mastery
Left Path
“ | Fiendish Envoy. The purest energy resides in the soul, within the depths of emotion and the pulse of reason. Those who unlock the mystery begind the souls holds the power to control these fiends. | ” |
Icon | Name | Description | Effect |
---|---|---|---|
Fiend Totem | Summon the Fiend Totem by reading an ancient rune. It can hold the surrounding spirits in check, thus reducing the DMG and Move SPD of your enemies. | Summons a Fiend Totem that continually attacks surrounding enemies. Target's DMG dealt -5% and Move SPD -5%. Stacks up to 3 times. Last 8.0 seconds. | |
Fiend Haunt | Cast a fiend to weaken an enemy's haunted soul. | "Nightmare Totem" Improvements: EVA Rate -15% to enemy targets for 8 seconds.
"Soul Draw" Improvements: DMG +5% and summons a Fiendish Soul to inflict periodic damage to the target. Can summon up to 6 souls. Increase Mastery to level 30 to change an additional effect: "Nightmare Totem" Improvements: EVA Rate -20% to enemy targets for 8 seconds."Soul Draw" Improvements: DMG +8% and summons a Fiendish Soul to inflict periodic damage to the target. Can summon up to 6 souls. | |
Fiendish Guard | The fiend forms a protective shield around you, increasing Move SPD and DEF. | DMG recieved -3%.
Move SPD +2%. Increase Mastery to level 30 to change an additional effect: DMG recieved -5%.Move SPD +4%. |
Right Path
“ | Star Walker. Let me shed this old life from an old world and walk upon this new world full of wisdom and wonder. There is nothing I cannot accomplish. | ” |
Icon | Name | Description | Effect |
---|---|---|---|
Alien Energy | Chanting a solemn spell allows you to use the energy of the alien dimension for your own purposes and continuously attack surrounding targets. | Keep the button depressed to continuously damage enemies. Lasts up to 4 seconds. | |
Extraterrestrial Mind | Your out-of-this-world knowledge can boost your spell power to frightening dimensions. | "Blood Seal" Improvements: Damage over time +3%.
"Demon Seal" Improvements: Damage over time +3%. Increase Mastery to level 30 to change an additional effect: "Blood Seal" Improvements: Damage over time +5%."Demon Seal" Improvements: Damage over time +5%. | |
Guide to the Seals | Learn about the Demon Seal and Blood Seal. Connect your skills to these seals for additional damage. | When your target has both Demon Seal and Blood Seal, your Shadow Bolt, Soul Draw, Flame Impact and Alien Energy skills deal additional damage.
Increase Mastery to level 30 to change an additional effect: When your target has both Demon Seal and Blood Seal, your Shadow Bolt, Soul Draw, Flame Impact and Alien Energy skills deal additional damage. |
Gallery
Renders
Alternative Names
Server | Name/Translation |
---|---|
Fantasy Frontier Taiwanese / Hongkong | 法書 |
Fantasy Frontier Chinese (Game) | 法书 |
Innocent World Japanese (Game) | グリモワール (Grimoire) |
Aura Kingdom Korean (Game) | 그리모어 (Grimoire) |
Fantasy Frontier Thai (Game) | Sorcerer |
Aura Kingdom French (Game) | Grimoire |
Aura Kingdom German (Game) | Orakel |
Aura Kingdom Spanish (Game) | Hechicero |
See also
- Grimoire
- Sorcerer/Skills
- Sorcerer/Masteries
- Sorcerer/Adventurer's Road
Melee | Guardian • Ravager • Duelist • Brawler • Ronin • Holy Sword • Lancer |
---|---|
Magic | Bard • Wizard • Sorcerer • Reaper • Star Caller |
Range | Gunslinger • Grenadier • Ranger • Shinobi • Guitar |