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Interface

The Weapon Mastery (also known as the Weapon Specialization) is a system that allows the Envoy to improve her battle performance in many levels. The Envoy can choose between two paths, generally called right path and left path.

This system is unlockable automatically when reaching level 60. The interface can be reached through Skills (K) under the tab Weapon Mastery.

For more information about each class' path, please refer to their individual page.

WM Shuriken 2.png   Classes
Melee GuardianRavagerDuelistBrawlerRoninHoly SwordLancer
Magic BardWizardSorcererReaperStar Caller
Range GunslingerGrenadierRangerShinobiGuitar

Overview[]

On every class and path, the improvements are generally:

  • A new skill
  • Improvements of two existing skills
  • Passive bonus stats

When a path reaches level 60, additional abilities will be unlocked. These paths can be leveled up by gaining experience while defeating mobs (both inside and outside dungeons) and bosses. The maximum level of the paths is 70 for each path.

For each level it raises, the Envoy gains 1 points to accumulate on bonus stats. The max amount of points that can be earned is 140 (with both paths at level 70). When gaining over 30 points, the main class icon on the character bar will glow blue. When gaining over 60 points, the main class icon will glow green instead.

Allocate Mastery[]

The character's main Mastery is shown here. Upgrade to a new Mastery level to accumulate Mastery Points. Left-click on the icon to allocate Mastery Points to the main Mastery.

Icon Name Max Points Description
DMG Up-icon.png DMG Up 0/30 DMG is increased by x at each level-up, plus 0.4% DMG.
The higher the character's level, the greater the effects.
CRIT Up-icon.png CRIT Up 0/30 CRIT is increased by x at each level-up, plus 0.6% CRIT.
The higher the character's level, the greater the effects.
SPD Up-icon.png SPD Up 0/30 SPD is increased by x at each level-up, plus 0.3% SPD.
The higher the character's level, the greater the effects.
HP Up-icon.png HP Up 0/30 HP is increased by x at each level-up, plus 0.4% HP.
The higher the character's level, the greater the effects.
DEF Up-icon.png DEF Up 0/30 DEF is increased by x at each level-up, plus 0.5% DEF.
The higher the character's level, the greater the effects.
EVA Up-icon.png EVA Up 0/30 EVA is increased by x at each level-up, plus 0.6% EVA.
The higher the character's level, the greater the effects.
Elemental Resistance-icon.png Increase DEF against all attributes 0/15 DMG recieved from Storm, Flame, Lightning, Ice, Holy and Dark attributes -1% per each level increase.
Move SPD Up-icon.png Move SPD Up 0/15 Move SPD +1% at each level-up.
CRIT DMG-Up-icon.png CRIT DMG Up 0/20 CRIT DMG +1% at each level-up.
ACC Up-icon.png ACC Up 0/15 ACC +1% and ACC-cap +1% at each level-up.
Healing Up-icon.png Healing Up 0/20 Healing +1% at each level-up.
Drop Rate bonus-icon.png Drop Rate bonus 0/20 Drop Rate +1% at each level-up.
Wind-DMG Up-icon.png Wind skill damage is increased 0/20 Increase DMG to Storm targets by 1% for each up.
Fire DMG Up-icon.png Fire skill damage is increased 0/20 Increase DMG to Fire targets by 1% for each up.
Lightning DMG Up-icon.png Lightning skill damage is increased 0/20 Increase DMG to Lightning targets by 1% for each up.
Ice DMG Up-icon.png Ice skill damage is increased 0/20 Increase DMG to Ice targets by 1% for each up.
Holy DMG Up-icon.png Holy skill damage is increased 0/20 Increase DMG to Holy targets by 1% for each up.
Dark DMG Up-icon.png Dark skill damage is increased 0/20 Increase DMG to Dark targets by 1% for each up.
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